Interview with 2012 Top Beta Gamer
Few weeks ago War of 2012 luckily became the newest member of the SLG browser game family.
War of 2012 was released and was a huge success in China and later, was brought to Japan and Korea where it also found success with the support of Seedc and NCSOFT.
However, War of 2012 won't come out without the support of players who give their true ideas to us. Though the game has been brought online officially, we will always value our players' opinions. Recently, in a top secret mission to interview our Top Beta Players was set out. We wanted to know the truth about how they felt about our game.
Here we have Smiggy who joined the beta. I hope you can take from it the truth about the game from an actual player's perspective.
Q. Hi Smiggy, can you tell us a little bit about yourself, and your past gaming experiences?
A. I'm 32 year old male, married with two kids, own my own business and have been gaming for 15 years + on MMO's with my wife, I have played Everquest, World of War Craft , Evony, Fog of War, and many others.
Q. There are literally hundreds of strategy games hitting the market every day, how did you hear about War of 2012, how did you know the game was coming out?
A. I played Fog of War for a long time, I came back to visit and a moderator mentioned it to me, and in turn I told many of my friends that are currently playing.
Q. Tell us a little bit about your favorite features in War of 2012.
A. I like the way troops are used and the fact that there is no need to farm food for them. That was always the worst part to most of the other games like this. If you wanted to be good you had to farm.
Q. How do you feel about the combat in 2012, is the game balanced?
A. It is very different, there is a lot of emphasis on the heroes, and for that reason balanced is difficult to achieve. If you pay to play you are MUCH more likely to get better heroes and be much better in the war aspect of the game, but I do think it's possible to play competitively without buying coins.
Q. How do things work out between friends and enemies, are the politics in the game of significant interest?
A. One of the big things I see is you can still attack friends and alliance members. This will make it very hard for the leaders of alliance to keep peace. People are generally lazy and attack anyone they see and you will start to see some under the table teamwork to help each other level heroes and such.
Q. Why should gamers choose to play this game over others?
A. Again back to the food aspect, you don't have to feed your troops and that is huge time burden on people that have a life.
Q. Is the game easy to play; will players find it easy to learn how to play?
A. No, it takes a while to find everything you need to do and remember where it is and what places you need to go to get certain researches and troops. Once you have a few weeks in it, it isn't too bad but still difficult to maneuver. But there is a great interface video on the Wiki that helps new players understand the user-interface better.
Q. For all the new players that are flooding into the game, what is the best piece of advice you can give them?
A. Find a good alliance that is helpful. I had a few friends that started a few days before me that helped out tremendously. And take advantage of the War of 2012 Wiki.
Q. The game has a very unique market feature allowing you to trade with other players; do you find the feature useful?
A. Yes it is very interesting, a good way for the non-paying players to make some coin and help balance out the playing field.
Q. How do you make a good start in the game?
A. Again it goes back to your heroes. You need to level your heroes up as fast as you can so you can pillage resources from other players to build your empire. Heroes are the key from what I have seen so far.
Q. How do you feel about alliances, we've heard you may attack your own alliance members, does that happen often in the game?
A. Doesn't happen often, but I don't mind that feature to much just because the way the troops and such are you are able to level your heroes and trade resources that way. Also you can experiment to figure out what type of troop kills what type best. It is all a process and this feature does help.
Q. Will you continue to play War of 2012?
A. Yes! The game has grown on me and I can't wait to experiment more with the Temple Arena battle system. (Maybe we can put a bit more on the system here)
Thank you Smiggy for sharing with us your 2012 Beta experience and cool ideas for game improvement.